![]() Sped up the mid-air version's start-up when the opponent is in hitstun. The mid-air version's final hit now moves Cell forward.Ĭhanged to make it easier to use in strings and scrambles.Ĭhanged to make it easier to use in combos and strings. Increased damage scaling for the mid-air version. Sped up the mid-air version's start-up. Adjusted distance moved and changed trajectory. Adjusted distance moved during the mid-air version. Ki gauge increase now varies based on number of attacks. Added invincibility to Ki Blasts for Guldo. Now deflects Ki Blasts partway through the motion of the attack. Added invincibility to Ki Blasts from partway through the motion to the end of the motion. Added invincibility to low attacks partway through the motion of the attack. Can now cancel into standing light attack in a Z Combo. Reduced recovery when there is no camera effect. A differently angled crouching unique attack can now be performed in Z Combos. Increased untechable time when there is no camera effect. Sped up the grounded version's start-up. Increased untechable time on hit during camera effect. Adjusted blowback on hit during camera effect. ![]() Reduced recovery for the grounded version. Increased distance moved during the attack. Super Dash can now be performed during the later half of the motion.Ĭhanged to make it easier to use in strings. Slowed down the grounded version's start-up. Added invincibility to jumping attacks partway through the motion of the attack.Ĭhanged to make the move more viable in scrambles. Increased untechable time of the final hit.Ĭhanged to make it easier to use in combos and in scrambles. Adjusted blowback of the final hit, and added wall bounce effect. No longer launches opponent on grounded hit during Sparking Blast.Ĭhanged to make it easier to use in combos.Ĭan no longer be performed with a diagonal input.Īdjusted to make it less likely to perform a Guard Cancel Change unintentionally.įixed an issue in which odd behavior would occur when performing a Super Attack and Z Change or Ultimate Z Change from a specific attack. Made it harder for jumping attacks to miss crouching opponents when they are performed after a Super Dash while in Sparking Blast.Ĭhanged to make it easier to use in combos and as a mix-up tool. Thank you again for your continued support.ĭRAGON BALL FIGHTERZ is available on PlayStation 4, Xbox One, Nintendo Switch and PC and compatible with PlayStation 5 and Xbox Series X|S. The entire DRAGON BALL FighterZ Team is committed to making the game more enjoyable for everyone. We hope that everyone will take this opportunity to try out not only the characters you are familiar with, but also those you have not used much until now. In this patch, we are adjusting the balance of all characters, based on the play status and feddbacks we've received from the community after the balance adjustment made last August, and the addition of "Android 21 (Lab Coat)" in February this year. We hope you would wait just a little longer for the release. Thank you all for your patience while we have been working on the adjustments. Please check the official SNS for details. *The delivery dates and times differ between platforms. We would like to announce that the balance adjustment update patch "Version 1.31" will be released sequentially from June 29 (UTC) *. If you do not provide this information, it will not be possible to send you newsletters. Mandatory information is marked with an asterisk. In the event of a dispute, you can refer the matter to the Commission Nationale de l'Informatique et des Libertés. These rights can be exercised using the unsubscribe link in newsletters or by email. You have a right to access and delete it on legitimate grounds and a right of portability over all data, as well as the right to formulate specific and general instructions on the communication of your data after your death. This data is kept until you withdraw your consent and is intended for use by Bandai Namco Europe departments responsible for managing relations with users. ![]() This processing is based on your consent. In accordance with Regulation 2016/679 of 27 April 2016, your first name, surname and email address are used by Bandai Namco Europe in order to send you a newsletter and information about Bandai Namco Europe's activities. ![]()
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